Hey guys,
I've been using Playmaker a ton lately, and I really love it! I'm actually in the middle of building my own custom AI and largely it's been going very smoothly. Unfortunately today I ran into a little issue regarding animation events. I actually think I'm running into the same problem that someone on another thread ran into
http://hutonggames.com/playmakerforum/index.php?topic=1411.0 (second post from the last), but they never followed up so there was no resolution.
Basically, I'm trying to trigger a sound via an animation event. I found the instructions on how to do this in the manual and was able to set it up without any issue on a test mesh (the same mesh as my AI, but without any of the FSMs on it). However, when I went to try and recreate the exact same scenario on my AI, the animation event function list was significantly shorter than it should be....and SendEvent(string) wasn't among the group. I tried fiddling around by deselecting objects, switching to different FSMs, pretty much anything, and on a couple of occasions I was able to get the full list to appear, but whenever I switched back to the FSM that I wanted to govern the sounds, the function would get the (function not supported) note added. I tried restarting Unity a couple of times...no dice. Always the same issue.
Attached is a screenshot of what I mean.
Any ideas as to what's going wrong? It works beautifully on my test object, so I don't want to have to give up on it!
Thanks!!