I had the need for a little action to control one of the post-processing effects in the default unity's URP Post Processing (Volume Profile overrides) and things got a bit out of control.
URP Post Processing Controller is an action that includes every volume profile override (post effects) except for Color Curves, as I had no idea how to deal with that one and Tonemapping, since it's an override without real options and very doubtful that needs to be manipulated during play.
Edit: Modified the action so that it can alternatively accept a Volume Profile directly instead of just looking for it on the Volume component.
Edit2: Added an extra check for an exception that could result in an error that would not be detected.