so i have a gui texture object and i have a gui TEXT object that i want displayed on TOP of the texture (basicly its like a tooltip when the player does a mouseover of an item in the game world.
The Texture is the backdrop window for the text, and the texture has actions that gets mouse position in world, converts it to a screen position and sets its own position to the screen position every frame so the texture follows the mouse and this works great!
The GUI Text is a child of the GUI texture and also has the follow mouse actions. this also works great, except the gui text appears behind the texture so i cant see the text
I know it has something to do with Z position, but it sets that automatically when it calculates screen position, and even though the text has a lower Z value than the texture, it still displays behind (lower Z's should display in front)
Any simple fix for this, or do i have to get all complicated and stuff?
Any help appriciated!