This is called exponentiation. The normal written value (1.07) is called base, the raised value (10) is the exponent, or power. It means:
X = 1.07 × 1.07 × 1.07 × 1.07 × 1.07 × 1.07 × 1.07 × 1.07 × 1.07 × 1.07
That means, the base is multiplied as many times with itself as indicated in the raised value (power).
Never needed it, but here’s the function:
https://docs.unity3d.com/ScriptReference/Mathf.Pow.htmlThere should be an action, if not, I can probably make one.