Hi,
I have a stupid question. I've been working with photon for a couple of months now and I slowly learning as I go along.
I've read the documentation on everything in the demoworker but there is still one fundamental thing I do not understand. In this fsm (
https://hutonggames.fogbugz.com/default.asp?W864) we reload the scene as soon as the connection state changes. (If someone create a room or join a room, if I understand is correctly)
I can not really understand WHY we do this. Why is that so important? Is it because the scenes between the different players should be in sync?
Right now I do not use this mechanic and my game seems to work "fine". However, I've noticed a issue that gameObjects that move in the scene (like elevators) are not in sync because I do not want to sync them over the network, just want the scenes to load exact the same time instead.
How do people manage that? What happens if one computer is a lot faster in loading then another?
bye,
Christian