I raycast forward and store the hit object as TargetOBJ.
I then use Game Object Compare Tag to the tag Enewmy. If true, go to next state.
There's nothing there but it keeps going to the next state like it picked up the enemy. I made a new object with the same stuff above but it doesn't pick up anything. I moved the turret like 100feet off the ground and it still keeps going to the next event. I redid the action and this specific turret still keeps giving off a false positive. I checked all the components, nothing is tagged as Enemy. Any ideas?