playMaker

Recent Posts

Pages: [1] 2 3 ... 10
1
PlayMaker Help / Re: Question about steam achievements
« Last post by IIKII on Today at 07:04:39 AM »
Hi, you will need to disable Steam API and steam's custom actions somehow. I believe there will be errors when exporting a build if Steam API is still there.

Have to make scripts that do it depending on platform, or maybe can copy the project and delete any Steam related assets.

That's what I learned but haven't really got past these errors yet

I am referring about built games with steam api in it. If i played it by itself, there's no errors but I am curious if there's any problem with including it for non-steam platforms.
2
General Discussion / Re: Welcome! Please introduce yourself!
« Last post by AlecBenjamin on Today at 06:48:51 AM »
I'm an engineering student passionate about game development and currently improving my programming skills with TopHomeworkHelper's Programming help. I recently discovered Playmaker and it looks like a fantastic tool for visual scripting. However, the cost is a bit high for a college student, and there's no trial version available.
Can anyone share their experiences with Playmaker? Any tips for getting started would be greatly appreciated!
3
PlayMaker Help / Re: Question about steam achievements
« Last post by 600 on Today at 04:49:06 AM »
Hi, you will need to disable Steam API and steam's custom actions somehow. I believe there will be errors when exporting a build if Steam API is still there.

Have to make scripts that do it depending on platform, or maybe can copy the project and delete any Steam related assets.

That's what I learned but haven't really got past these errors yet
4
PlayMaker Help / Question about steam achievements
« Last post by IIKII on Today at 04:04:24 AM »
Hi, if the game is played not on Steam, will the steam achievements affect the game in any ways? thanks
5
PlayMaker Help / The hitObject is not changed
« Last post by fukada on May 21, 2024, 02:36:19 AM »
Please help.
As shown in the image, if the HitObject is an Enemy it stops and then queues.
If it's not an Enemy it should move, but the HitObject isn't updated.
It should be looping with a Wait in between, but it remains at the object that was first hit.

What am I doing wrong? ?
6
The image's mobility is also not restricted to its vertical or horizontal orientation. No matter how much I experiment with Scroll View and UI components in conjunction with my present configuration in PM, nothing works.
7
PlayMaker Help / Re: Mouse Down Not Working on Touch
« Last post by wingedloutish on May 20, 2024, 09:42:38 PM »
The issue you're experiencing with the "mouse down" event in Unity 2020.3.12f1 and PlayMaker 1.9.1 could be due to differences in how touch inputs are handled in newer versions of Unity and PlayMaker.
8
General Discussion / Re: Welcome! Please introduce yourself!
« Last post by Jonah_Griffin on May 20, 2024, 02:42:16 AM »
As a music enthusiast, I love exploring diverse genres on https://radioq.com/. It offers an extensive library that caters to every musical taste. RadioQ has become my go-to platform for discovering new sounds.
9
General Discussion / Best DB for Playmaker
« Last post by MS42 on May 19, 2024, 09:02:46 PM »
Hey there,
What are the best/common options for Playmaker database interaction?

I'm looking for a leaderboard solution and login/registration system.


Lootlocker - not sure if it has been updated recently

Easy Save - The Complete Save Data & Serializer System - Looks useful - not sure if it can use popular SQL db's

Mongo - no PM utilities available


Platform is WebGL
10
I SOLVED IT!!! I had to destroy and create the collider component then activate composite collider component, but then I would fall through the terrain, so for a couple frames I had to freeze the player in place. Whoo...

I realize destroying objects can result in a lot of junk, but we will cross that bridge when we get there, unless you have any other suggestions...
Pages: [1] 2 3 ... 10