Sorry if I overlook something very obvious as I 've not found it neither in the forum or the online doc, but...
How do I tell the "Set Game Object" to set the point light intensity to a variable I'm animating?
Nevermind about the attachment, I discovered light is a component and have the appropriate action, but still, how would I proceed to set an Particle Emitter attribute?
And how often does the FSM runs? I guess it's on the Update cycle, but how could I run on the Fixed Update?