Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: jess84 on July 12, 2014, 12:17:08 PM

Title: Send Event - 'exclude self' question
Post by: jess84 on July 12, 2014, 12:17:08 PM
Send Event, 'exclude self'.... should this exclude the current gameobject, or just the current FSM?

I assumed it would be the object, but it doesn't seem to work - it's still sending to the other FSM on my object.
Title: Re: Send Event - 'exclude self' question
Post by: Alex Chouls on July 12, 2014, 12:20:56 PM
I believe it only excludes the current FSM. I'll double check the code...
Title: Re: Send Event - 'exclude self' question
Post by: jess84 on July 12, 2014, 12:22:51 PM
Thanks.

If it is just current FSM, can I put in a feature request for an addition of 'Exclude Current GameObject'? It's something that I've needed a few times - so I think it'd be quite a useful perameter  :)
Title: Re: Send Event - 'exclude self' question
Post by: Alex Chouls on July 12, 2014, 02:59:21 PM
Sure, that does sound useful :)
Title: Re: Send Event - 'exclude self' question
Post by: szomaza on December 03, 2014, 09:17:47 AM
Yes, the  'Exclude Current GameObject' possibility would be great.

I actually thought that is how it works and mentioned this as a bug here, before knowing any better:
http://hutonggames.com/playmakerforum/index.php?topic=8812.0

Please add this capability.
Br,
szomaza
Title: Re: Send Event - 'exclude self' question
Post by: Sandbox on August 08, 2015, 10:55:02 PM
Hi,

I know this thread is pretty old, but I just ran into this myself. Any news?