Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: jess84 on July 12, 2014, 12:17:08 PM
-
Send Event, 'exclude self'.... should this exclude the current gameobject, or just the current FSM?
I assumed it would be the object, but it doesn't seem to work - it's still sending to the other FSM on my object.
-
I believe it only excludes the current FSM. I'll double check the code...
-
Thanks.
If it is just current FSM, can I put in a feature request for an addition of 'Exclude Current GameObject'? It's something that I've needed a few times - so I think it'd be quite a useful perameter :)
-
Sure, that does sound useful :)
-
Yes, the 'Exclude Current GameObject' possibility would be great.
I actually thought that is how it works and mentioned this as a bug here, before knowing any better:
http://hutonggames.com/playmakerforum/index.php?topic=8812.0
Please add this capability.
Br,
szomaza
-
Hi,
I know this thread is pretty old, but I just ran into this myself. Any news?