I'm using a projectile with a Rigidbody 2D that I want to disable with an fsm at a certain point and while I can disable the BoxCollider2D through the Enable Behavior action whenever I attempt to replicate that with Rigidbody 2D in place of BoxCollider2D it gives "Error Editting Action, Type cannot be null." I don't really understand why this occurs and if I'm missing something basic that would do this.