Hello everyone. I am new here.I have been using playmaker and unity for almost 3 months and it's been like a rollercoaster. I am more on the creative side. Jumping from the 2d and 3d art world to programming can get bumpy. But the experience is so satisfiying. Anyway, I am working on this little 2D platformer game. So far everything is working ok, but camera. I used the "Smooth follow action" on the game camera to follow the player. The problem is when the player jumps,the cam follows him in the y axis too. How do I lock or constraint the y axis of the camera so it only follows the player in the x axis?
Note: being a 3d artist, I am surprised that Unity doesn't let you just lock your camera transform( position and rotation) in the interface. This is such a common feature in 3d packages.