Basically I have literally about 120 character for players choose from. I know its overkilled, hence I need advices here.
Is it better to use activate and deactivate object or create and destroy (by tag) method? I'm asking on performance wise. The character has multiple animation when on showcase.
Each character had about 6.5k polys, and 3 animation that will play randomly.
Its for mobile.
So far I have tried with activate/deactivate method, it seem OK but it became sluggish after showing a few character.
Thanks in advance.