Hey
I am Building Something like a Schmup.
I roll the player by the angel of the left controller stick. So the rotation can be small when moving slow, and big if the stick is fully pulled to the side.
When the stick is released the player snaps back to 0.
I want to smooth the movement so the ship won’t go into full or zero rotation instantly.
I already saw some posts mention interpolate float or tweens (however those work only once, and I need a by frame solution.).
Or do I have to split this up into multiple states?
I have my rotation set up as seen in this tutorial:
My palyer ship is relatively large, so the rotating effect is very important to me to get right.
Right now my rotation is setup in one state consisting of: Get axis vector -> Get Vector 3 xyz -> Float multiply -> set rotation -> float Clamp.
Thanks.
Chris