Hiya, bit stumped on this one... so I've got some animations I've purchased, which have some animation events already set up for them and I basically want to use these to play some footstep sounds. So far so good, the events are all there, and Unity is logging that the events are firing, it's just asking for something to receive them. This is where it gets a bit tricky for me though, I can't quite figure out how to get these events to Send an Event or something that I can then work with in Playmaker.
I've done a lot of searching and seen people use the Animation window to tweak/add the events, to trigger a SendEvent action, or reference an Event Proxy Wizard script, but the trouble is, all the animations are imported .FBX files, and are read-only, so I can't actually modify the Events in the Animation window. All I seem to have direct access to is the Events from the .fbx import settings window, like below:
But from here I'm stumped. Is there something I can put in here to fire off an Event that I can receive in an FSM - or do I need to be able to access them in the Animation window?
Any help really appreciated! Thank you!