Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: haikugames on December 11, 2013, 05:57:34 PM
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I've been loving Playmaker so far. I have a 2d point and click adventure game. I am trying to detect a mouse pick in an area outside a sprite (where I have a 2d box collider). The use case is this: I want to open up a puzzle, and if the player clicks on the puzzle, they interact with it. If they click anywhere outside, the puzzle closes. I want that outside click to trigger an event in my FSM.
Any suggestions on how to implement this?
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Hi,
Create a background trigger, since it's in the back, any other collider will catch the event, and so you will be able to know when the user clicked on "nothing".
bye,
Jean