Hello everyone, please tell me why the "Wait" action may not work while the playmaker is running.
I attach several screenshots that show my problem.
After pressing the Play button in the editor of the Unity3D at the moment when the global event is called up, the action stops at State 48 and does not go any further.
If I remove the "Wait" action from the State48, then the execution continues, but it stops in exactly the same way on another State which contains the "Wait" action.
I use Unity3D 2018.3.14f1 and playmaker 1.9.0.p15
I can be wrong, but maybe before this problem appeared I accidentally clicked on Restore Default Settings in the playmaker editor.
How to fix this problem?