Hi all,
I needed help/pointers here. Hope someone can shed some light.
Say, I have 2 object in the scene. One is just normal game object, say a cube. The other is a blooming flower which was animated from 3ds Max. What I would like to achieve is that when I rotate the game object (camera view vice, not sure if this is an important criteria), the flower will bloom. Basically, when the game object were to rotate 360 degree, the flower will be fully bloomed. In other words, the flower's animation need to synced with the rotation of the object's rotation.
How do i achieve this with playMaker?
Thanks in advance.