Playmaker Forum

PlayMaker News => General Discussion => Topic started by: gumbomasta on August 16, 2016, 01:03:22 PM

Title: 5.4 Certain global variables reset after reloading a level additively + async
Post by: gumbomasta on August 16, 2016, 01:03:22 PM
Is anyone else getting this bug?

I'm loading and unloading levels asynchronously in a level loading script using a coroutine (as Unity still crashes when unloading a level not in a Coroutine).  But when I reload the level, it resets some of my more oft-used globals to 'None', including my First Person controller!

Should I file a bug report?  What should I provide to help the Playmaker team sort thi sout?  Anyone else seeing this?

thanks!

-g
Title: Re: 5.4 Certain global variables reset after reloading a level additively + async
Post by: Alex Chouls on August 16, 2016, 01:07:09 PM
Definitely submit a bug report. If you can share a project (privately) that shows the bug that would be great. E.g., upload the project and post a download link in the bug report.
Title: Re: 5.4 Certain global variables reset after reloading a level additively + async
Post by: gumbomasta on August 18, 2016, 02:38:48 PM
I rolled back to 5.3 and this is happening there, too.  Will file a bug report.
Title: Re: 5.4 Certain global variables reset after reloading a level additively + async
Post by: djaydino on August 19, 2016, 07:08:08 AM
Hi,
You can file a bug report inside playmaker,

click Playmaker / Tools / Submit Bug Report.