Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: MABManZ on October 22, 2013, 05:39:59 PM

Title: Input.GetJoyStickNames[SOLVED]
Post by: MABManZ on October 22, 2013, 05:39:59 PM
I'd like an action that can return Joystick names to a string, presumably using the Input.GetJoystickNames function.

https://docs.unity3d.com/Documentation/ScriptReference/Input.GetJoystickNames.html

I'd like to be able to setup a system to auto-configure Gamepad button inputs based on the name of it.
Title: Re: Input.GetJoyStickNames
Post by: jeanfabre on October 23, 2013, 02:30:57 AM
Hi,

 Are you ok if I store the joystick names using ArrayMaker? or do you prefer a non arrayMaker solution ( it would be in the form of a "GetNextJoystickName" action)

bye,

 Jean
Title: Re: Input.GetJoyStickNames
Post by: MABManZ on October 23, 2013, 05:02:41 AM
I have not used ArrayMaker much in my project, I'd prefer a non-ArrayMaker solution if possible. But beggers can't be choosers right?   ;D

Either way any solution would be much appreciated! Thank you so much
Title: Re: Input.GetJoyStickNames
Post by: jeanfabre on October 31, 2013, 06:02:25 AM
Hi,

 Here we go

http://hutonggames.com/playmakerforum/index.php?topic=5273.msg25192#msg25192

bye,

 Jean