I'm prototyping a rather complex AI, and I don't want to have every FSM I may need attached at all times. Even then, it'll still have a handful at any one time. Before I really get any further, I'm looking for tips on:
A. How to specify a certain <PlaymakerFSM> in C#, since FSMs will be added and removed dynamically.
B. Any special considerations I should keep in mind.
Thanks.