Well, from what I've seen so far and tried, baked lighting looks absolutely terrible. It seems to be what mobile games use so I guess I just have to deal with it. It's a shame, because the difference between realtime and baked is huge, despite using a minimal lighting setup.
As for Next Frame Event, it doesn't have any effect on what I do, so I'm unsure of what it's supposed to do. The tutorials show that it's supposed to allow the game engine to finish one set of commands, before moving on to the next state and start a new set of commands. Is this the case?
Either way, my game objects still break despite working just fine before. I don't understand why it would be so unstable.
I'll try adding the pooly technique now. If that doesn't help, then I'm stuck on a desert island.