Hey guys,
So I am working on a project at the moment and needed to trigger a few things at certian times in an animation and wonder if you could give me some guidance (I am quite new to this visual programming and an artist ha!).
So I read that I can send events to an FSM using animation events. I worked out how to place these by duplicating the animation file attached to my model which removed the "read only" option and allowed me to place the animation events. But I ran into trouble when i set the event as a "ChangeState". So i did as this info recommended
https://hutonggames.fogbugz.com/default.asp?W181But from here I am not sure how to set up playmaker to receive this animation event when the animation plays out in my scene and then have playmaker trigger another FSM event like burst of particles,play sound or a turning a mesh renders on/off.
This would open unity up for me as an artist an incredible amount so would be great if anyone could offer some guidance on this problem.
Thanks