Playmaker Forum
PlayMaker News => General Discussion => Topic started by: MS80 on October 26, 2015, 01:18:46 PM
-
Hi, I have problems using the "Get Last Pointer Data Info" action. Any way I use it, none of the provided informations will be stored?! Unfortunatly I found nothing how to use this action correctly...
What I would like to get is some information of the Unity UI Event System, f.e. which Button (GameObject) was entered or exited last time. It seems "Get last Pointer Data" could do this?! But how?!
Any help is welcome! Maybe there are other solutions to get EventSystem information?!
EDIT: using Unity 5.2.1f1 and Playmaker 1.7.8.3p2
-
Hi,
This action si to be used with all UI pointer events mainly coming from
PlayMakerUguiComponentEventsProxy
PlayMakerUguiDragEventsProxy
PlayMakerUguiPointerEventsProxy
PlayMakerUguiDropEventsProxy
an example on the Ecosystem (http://j.mp/1Esn1mF) is using this action: uGuiDrag
So install this on a test project and check the "Move Sprite" on the "Panel" GameObject.
Bye,
Jean
Bye,
Jean
-
Thanks Jean,
this was a severe case of user error?! I did not have any ugui proxy in my scene... somehow I thought this should work without it?!
As you suggested I got the latest examples from the ecosystem! These are really great by the way.
-
Hi,
Thanks. want to do more examples, but just keep running behind :)
Bye,
Jean