Hi everybody,
I'm still a bit confused how Playmaker works with Unity prefabs it seems. I'll try to explain my problem the best I can.
I have a simple scene, with a floor, a player and one enemy. As soon as the enemy is hit it should die (and before some gory fun) for which I use some FSM. Now to add more of the same enemies, I turned the enemy into a prefab.
Now the fun starts. The error check shows me that there are 4 errors. If I click on the errors it opens the prefab and the FSM to show the actions that are in error. These are references to objects outside of the prefab like the camera or some blood-spatter PNG's that are in the canvas. The prefab starts by saying there are 4 errors, but as soon as I open the errors they become eight. Then I fix them, but it still remains on 4 errors. If I click on the errors again it opens the same prefab I just fixed but with the same errors back again.
If I run the game with the errors nothing happens and the game runs perfectly including the actions that are in error.
So what am I doing wrong exactly? Thanks for your help :-D