Ah yes, thanks!
What about moving along the local axis?
For an example, using Local Move Z, put a value on the vector.z. But when rotating the object in runtime, it still moves along the world Z axis, instead of the objects axis.
I figure this isn't an issue with the actions, I also have the paid actions from the asset store, and they do the same behavior. So I'm thinking it's how DoTween works and I might be missing something. Or is the Local Move not really the 'Space.Self' equivalent?