Okay first of all, for debugging tick at the bottom of your state action window "Debug". This will display actual values of the variables under them. So you will be able to inspect values of the variables like positions etc.
On the top left of the playmaker editor Click on "Debug" and enable logging.
Now when you start the game, at the playmaker editor window at the bottom, you should have an option to "Open Log". This tool will allow you to inspect state by state what is going on with your FSM, it will also show you last assigned variables and you can move frame by frame by click next frame button on the top center of unity window.
Instead of manually sending events, you can also use a local event called "FINISHED" which by default transitions to next state when the current state fully finishes. Also untick normalize from mouse position. I would probably have to physically see the FSM/project to make it work, it's hard for me to make assumptions when I'm not at home.
Try playing with the debugging log window, it really helps and usually solves most of my issues because you can see what is going on in the FSM step-by-step.