So, I have a door system that uses "trigger enter" and "trigger exit" events. and it works great! BUT! (there is always a but) the camera is ALSO activating this doors in a hilarious fashion. so whenever I rotate my camera (Using cinemachines freelook camera" it triggers all these doors to open and close in the area like a haunted house lmao.
I even set the triggers to only use collider tags (tag: player which my camera doesn't NOT have but my player does). Any ideas? instead of trigger enter/exit, should I just use "collision event instead? what's the difference? they seem identical