Greetings,
I'm building a Photon Fusion Playmaker Integration.
My only missing piece is syncing variables.
I have a plan of action, that will work regardless if I can find an answer to this question.
Is there a way to unlock the 'Network Sync' bool for MORE variable types on the variables tab in the Playmaker Editor window?
I've discovered how to unlock it in general:
FsmEditorSettings.ShowNetworkSync = true;
But, I'd like to be able to also unlock it for Arrays, Enums, and Rects. If I could be specific on the types of arrays, that would be great too.
Thanks for any help!