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Making a Game Object non-moveable and back[SOLVED]
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Topic: Making a Game Object non-moveable and back[SOLVED] (Read 823 times)
TVISARL
Junior Playmaker
Posts: 50
Making a Game Object non-moveable and back[SOLVED]
«
on:
April 02, 2020, 01:18:48 AM »
Hi, all!
In my game, I want a car to be non-moveable when the engine is turned off and to return to normal when the engine is switched on.
How can I achieve that? Editing a component, I supppose; but which one?
Thanks in advance.
«
Last Edit: April 09, 2020, 03:45:23 AM by jeanfabre
»
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TVISARL
Junior Playmaker
Posts: 50
Re: Making a Game Object non-moveable and back
«
Reply #1 on:
April 02, 2020, 01:02:27 PM »
Is this question really stupid ?
«
Last Edit: April 02, 2020, 01:04:37 PM by TVISARL
»
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Thore
Sr. Member
Posts: 480
Re: Making a Game Object non-moveable and back
«
Reply #2 on:
April 02, 2020, 01:54:11 PM »
Why or how it is moving in the first place? What do you mean by non-movable?
You can set velocity to 0. Or you can switch simulation off on the rigidbody, or change the bodytype to kinemtic etc.
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Starter Guide: Custom Actions
TVISARL
Junior Playmaker
Posts: 50
Re: Making a Game Object non-moveable and back
«
Reply #3 on:
April 03, 2020, 01:02:30 PM »
Many thanks, Thore. The Is Kinematic property is the answer.
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Making a Game Object non-moveable and back[SOLVED]