Hi -
I have a playmaker custom action that creates and applies textures.
In a regular c# script, one would call Destroy(_texture) to free up the memory used creating the texture.
However, in a custom playmaker action, the Destroy method is not available to me as that is part of the monobehavior class, not FsmStateAction which is what playmaker actions inherit from.
So, how would I destroy the texture inside a playmaker action?
Thanks
Chris