Hi there! Thank you for the reply.
I'm using EasySave2 to save some local Fsm variables on an external file. Thing is, this plugin uses string 'tags' to locate an individual data in that said savegame, so I can't use the same tag name for two different local Fsm variables that are called the same in different Fsm's.
Therefore, I'm building a custom string tag prior to each Fsm save action. Like this...:
As you can see, I'm using the name of the owner object to make the tags unique, and I (manually) add the name of the variable to save as the second part of the string tag.
What I'm interested in doing is substituting that manual input with another string pointing to the local variable name to be saved.
The advantage of being able to select the variable from a dropdown list is that if I need to change its name (for reasons I admit I don't foresee atm), its "linked" string variable value would also change.
Tbh, I realize this is not a huge feature to have. But I was curious in case I was missing some already supported way to do it.
Btw, there was also another guy
here, asking a very similar question but with a much more complex situation than mine. It may be that he genuinely needs that feature to exist, idk.
Thank you for reading!