Hi,
No problem
FindObjectsOfType is 'expensive'
Maybe you could get the fsms into an array within play maker?
and then get the array
Are these objects created @ runtime or preset?
If preset you can make an array and set the array type to 'Object' and Object Type to 'PlaymakerFSM' then you can drag the "VeryImportantFSM" into the array.
If from prefab or clone, then you can use the action i have added in the attachment. to get the fsm.
It will show the gameobject name it is in, but it has the correct fsm (if you use the correct name of course)
I have tested it a bit, but not much yet so it might not work perfectly, i will test some more later and add it to the
Ecosystem