Hi everyone,
I hope you're all well.
I've been looking into spawning waves of enemies for my 2.5D space shooter, and have hit a brick wall. I've got a wave spawning thing going on, using Pooled objects, but at the moment, the enemies spawn one after the other (albeit very quickly), but I'd like them to spawn simultaneously (up to 20 at a time) in a grid array, or a spiral etc, rather than from the same spot.
Can this be achieved in Playmaker?
I've looked on the Unity store and found various scripts for what looks good, but I'd like to keep it inside the Playmaker framework.
Thanks.