Thanks Alex, can you give an example of how I would send that value?
All the examples I've seen use PlayMakerFSM as the type to set fsm variables in other scripts, but I don't think I can assign the Fsm property to a PlayMakerFSM variable. Basically what I want to do is have a public variable in my script, for example:
public PlayMakerFSM myFsm;
And then assign my current fsm to that variable from my custom action.
Then I can do myFsm.Fsm.SendEvent("Event")
As it is, I'm having to specify the gameobject that the PlayMakerFSM object is on (in my playmaker custom action), and then do a GetComponent<PlayMakerFSM>() to figure out the PlayMakerFSM.
Can I have a variable that is of type Fsm? Thanks for bearing with me while I'm trying to learn this stuff!