Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: vkidd on August 06, 2012, 04:49:31 AM

Title: Handling object ( System.Object ) variables in FSMs
Post by: vkidd on August 06, 2012, 04:49:31 AM
It seems it would be useful to have a System.Object variable in addition to the UnityEngine.Object variable.

I have a case where i'd like to handle some game data in an FSM ( within custom Actions ). While its easy to get around this by storing id's or indexes I feel it would be cleaner to directly store the data in question ( without having to inherit from UnityEngine.Object ).