playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
Replace Unity GUI for NGUI? [SOLVED]
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Replace Unity GUI for NGUI? [SOLVED] (Read 8521 times)
coxy17
Beta Group
Sr. Member
Posts: 355
Replace Unity GUI for NGUI? [SOLVED]
«
on:
September 30, 2014, 04:21:56 PM »
Hi,
I am building a game for Android and hear that Unity GUI uses alot of draw calls and can impact on performance. I already have my GUI setup, do you think it will be simple to replace with NGUI?
Cheers
«
Last Edit: November 19, 2014, 06:15:07 PM by coxy17
»
Logged
TrentSterling
Junior Playmaker
Posts: 89
Someday I'll make games!
Re: Replace Unity GUI for NGUI?
«
Reply #1 on:
September 30, 2014, 05:53:54 PM »
If you mean the old GUI, not the 4.6 GUI, I can tell you that it depends.
It won't be a small amount of work unless you have a small amount of UI. The systems are totally different.
Logged
My Blog
http://trentsterling.com/
coxy17
Beta Group
Sr. Member
Posts: 355
Re: Replace Unity GUI for NGUI?
«
Reply #2 on:
September 30, 2014, 06:34:49 PM »
its the old gui. I only have 5 buttons, so will it be ok? just been reading and i think i can do it :/
1.add NGUI buttons and assign a playmaker script to them
2.then create a sprite sheet for my 5 buttons for these buttons
3.then edit FSM states in scene to point to new ngui buttons instead of Unity GUI (some fsm's use strings for scores)
am i along the right path? or is there more to it?
also you mentioned 4.6 GUI, is this better/worse to use than NGUI?
thanks
Logged
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Replace Unity GUI for NGUI?
«
Reply #3 on:
September 30, 2014, 07:08:52 PM »
Have you tried the new uGUI in 4.6? It's quite easy.
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
coxy17
Beta Group
Sr. Member
Posts: 355
Re: Replace Unity GUI for NGUI?
«
Reply #4 on:
October 01, 2014, 04:10:32 AM »
Hi Lane,
Will the 'new uGUI in 4.6?' work with playmaker? also is it good on draw calls
Logged
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Replace Unity GUI for NGUI?
«
Reply #5 on:
October 01, 2014, 06:29:52 AM »
I'm not sure about specifics, but it's the official new gui for unity and works very similar to ngui. I don't think there is a lot of performance information yet since 4.6 is still in beta.
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
coxy17
Beta Group
Sr. Member
Posts: 355
Re: Replace Unity GUI for NGUI?
«
Reply #6 on:
October 01, 2014, 05:00:16 PM »
Just done some reading on unity ugui and theres not much info on performance and draw calls. So I guess its safer to go with ngui at present Plus im not sure if ugui is going to be good for ios/android without spending time doing tests. Just a shame its not out of beta :/
Logged
jess84
Hero Member
Posts: 515
Re: Replace Unity GUI for NGUI?
«
Reply #7 on:
October 01, 2014, 07:46:10 PM »
uGUI was significantly better in performance on Android for me, compared to the old GUI system. I had to ditch Daikon Forge as it was awful performance wise.
uGUI is pretty buggy at the moment, and a bunch of obvious features just aren't there, but I think it'll probably be the best solution when it's done. The Reference Resolution stuff (for auto-scaling based on device resolution) works really well.
Anyway, I'd suggest doing a backup and installing the beta and evaluating it yourself. You can always easily uninstall and revert to your older Unity build.
Logged
coxy17
Beta Group
Sr. Member
Posts: 355
Re: Replace Unity GUI for NGUI?
«
Reply #8 on:
October 02, 2014, 12:01:35 PM »
Thanks jess
I'll try a beta version. You said that ugui its better than unity original gui. But how does ugui compare to ngui? Have you used ngui?
Thanks
Nick
Logged
jess84
Hero Member
Posts: 515
Re: Replace Unity GUI for NGUI?
«
Reply #9 on:
October 02, 2014, 06:34:45 PM »
I haven't.
All I can say is that it's significantly faster than Daikon Forge. (you'd have to look it up how DK Forge compares to NGUI for a comparison)
Logged
coxy17
Beta Group
Sr. Member
Posts: 355
Re: Replace Unity GUI for NGUI?
«
Reply #10 on:
October 03, 2014, 02:36:03 AM »
Cool. I'll take a look.
Logged
coxy17
Beta Group
Sr. Member
Posts: 355
Re: Replace Unity GUI for NGUI?
«
Reply #11 on:
November 19, 2014, 06:14:45 PM »
Ive decided to use NGUI, it has reduced my draw calls significantly. I would recommend NGUI, but as a non coder myself, you will need time to get to grips with it, i found it challenging, apart from that its worth the time.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
Replace Unity GUI for NGUI? [SOLVED]