Hi xhidnoda,
I had a bit of luck and i fixed the issue with the shake/wobble. I noticed that the original script used a Vector3 and applied my own in playmaker. Now it works
Demo:
https://www.dropbox.com/s/l9qfwgpru9nt1tf/bounce003.avibut now i have an issue where my player doesnt bounce to my exact location i specified in the 'forward' float.
e.g. i setup the 'forward' (Z axis) to be (2.00) but my player jumps to e.g. (2.10003) instead
Any ideas?
Could i somehow Clamp it at 2.00? Maybe a FloatClamp or Vector3Clamp? not sure as ive never done this before.
OR is there a calculation i could do to work out the end position of the jump? maybe by using the floats i have already...
My Floats are:
- forward
- SpeedForward
- MaxForward
- Up
- SpeedUp
- MaxUp
Thanks, hope im making sense.
Nick