Playmaker Forum
PlayMaker Help & Tips => iOS Help => Topic started by: NN2 on October 12, 2016, 12:53:56 PM
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Hi,
I search about this issue for a long time but haven't found the clear answer yet.
I looked all official and user tutorials but still cannot find the clue.
What I did was following very last bit of the tutorial below (21:05 ~ 22:44) and made my object to move exactly like what it is on the video.
But from this point, what I want to do is to make the object moves depends on the amount of dragging, not tracking my finger.
How can I move the object with touching anywhere on screen and drag? I do not want the object to be hidden by my finger and also not jumping to the point where I touch. Is it possible to make the object stay where it was and move by dragging when my finger is on the screen?
thanks for reading and I hope can find good solution.
official tutorial video link is here (by Hutong games):
+ oh, and I also found the code which is exactly what I want to do (but this is for mouse?) add this on here might help you to understand what I am looking for:
using UnityEngine;
using System.Collections;
public class MouseDrag : MonoBehaviour {
private Vector3 startPos = Vector3.zero;
private Vector3 endPos = Vector3.zero;
private Vector3 targetPos = Vector3.zero;
private bool isClicked = false;
void Update()
{
DragObject();
}
void DragObject()
{
if (Input.GetMouseButtonDown(0))
{
startPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
isClicked = true;
}
if (isClicked)
{
if (Input.GetMouseButton(0))
endPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
targetPos = endPos - startPos;
startPos = endPos;
targetPos = new Vector3(targetPos.x, targetPos.y, 0);
transform.position += targetPos;
}
}
}
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Hi,
I believe that mouse drag also works on mobile, but i am not sure.
But i would suggest to get "Easy Touch 5" or "Input.Touches" for more advanced touch behavior.
The 1st one has PM Actions included and the 2nd on has actions on the wiki.
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Hi,
thank you for the reply.
1. As you said, the mouse drag script worked. However, whenever I click other object while my finger is on, nothing can be active because the script I use does not contain fingerID. Unfortunately, I do not have much knowledge about script so I don't know how to put the fingerID into the script (this is the reason why I chose to use playmaker as well).
Not sure if I can ask this question here but can you make it work? How can I put TouchID into the script?
2. As following your advice I will try to use the assets that you suggested.
but because they are similar to each other, I am not sure which one is better me to use. If you are using both of them could you tell me the difference between them?
Sorry for too much questions. Hope I don't bother you much.
thanx
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Hi,
Well, i have input.touches, but i am planning to buy easy touch 5
input.touches is getting outdated
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Ok, I will try these :) think it will work.
Thank you!
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Why not use the built-in unity event system? Playmaker supports events, like ondrag.