playMaker

Author Topic: Questions about arrayMaker  (Read 2145 times)

tinjaw

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Questions about arrayMaker
« on: February 03, 2014, 01:09:59 PM »
As suggested in an answer to another of my questions, I am checking out arrayMaker. This looks like an excellent extension with lots of uses. Currently I am looking through the samples.

I am looking at the scene actions_tests and the remove FSM is failing. It is not finding the "the end" element in the array and failing with "ouppsss".

I am using Playmaker 1.7.6.f4.

tinjaw

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Re: Questions about arrayMaker
« Reply #1 on: February 03, 2014, 04:38:10 PM »
I am currently going through the Inventory example and one of the FSMs mentioned an event (INVENTORY / KILL GUI ITEMS) that I cannot find anywhere. It isn't listed in the events and I don't see any FSM having that as a transition.

Screenshot at: http://www.screencast.com/t/NPofAarAYu

escpodgames

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Re: Questions about arrayMaker
« Reply #2 on: February 03, 2014, 05:23:38 PM »
Looks like it's a global event so could be on another FSM - do you understand global events?

tinjaw

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Re: Questions about arrayMaker
« Reply #3 on: February 03, 2014, 06:32:32 PM »
Looks like it's a global event so could be on another FSM - do you understand global events?

Yes I do understand global events. Thanks for checking on that. I have looked at other FSMs and cannot find the event. I also thought it might be attached to some prefab that gets instantiated at runtime, but I was unable to find anything like that either.

tinjaw

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Re: Questions about arrayMaker
« Reply #4 on: February 06, 2014, 08:50:08 AM »
I found the "missing" event. It is attached to a prefab that is instantiated at runtime.

http://www.screencast.com/t/NCOMdoIXI