Hey! Adding rigidbody tags with the two settings you mentioned, worked! Now the sword slices the bag guy, and the cube area on the floor (spikes) hurts the zombie, too!
As for adding an Else case to the trigger tag, I will try that out, too.
Another question, and I can make a new topic if needed: what tools do I use to make the sword hit kick the enemy back a few meters?
As in, how do I store the direction the zombie is facing and create a location a few meters behind its current location, and iTween the zombie to that spot?
Also, I am not sure if you noticed in the video, but the zombie ALWAYS goes to the place you were at when it finished its last iTween movement. How do I interrupt that movement so he always runs toward you no matter where you move to, without waiting for the current path to finish?
Thank you for your help so far!