Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: SteveB on April 23, 2013, 02:40:08 PM
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Hey all, super quick, hopefully simple question...
...when importing PlayMakerAnimatorActions.unitypackage (https://hutonggames.fogbugz.com/default.asp?pg=pgDownload&pgType=pgWikiAttachment&ixAttachment=511&sFileName=PlayMakerAnimatorActions.unitypackage), and note this is not the Demo version, there are several scripts in there that don't specifically relate to the additional actions, such as /locomotion.cs and the various scripts from Unity's Mecanim demo tutorial. That's not a huge concern as I can simply ignore them (though it would be prudent to remove needless data if someone merely wants the Actions), there are two DLL's as well; one is PlayMaker.DLL and the other PlayMakerEditor.DLL.
Do I want to overwrite those DLL's when there's no guarantee the DLL's in this package are up-to-date with the DLL's in the latest PlayMaker?
Is there a reason why Mecanim support hasn't been made official if these prove to be safe to install?
Thanks guys!
-Steve
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Hi,
that was my mistake, the playmaker dll should not ( never) be in a package, so you can safely ignore that, I have repackaged it.
Sorry for the confusion... that must have been one of those days...
bye,
Jean
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I'm well aware of your tireless work supporting the community for as long as you have, so out of anyone you definitely get a pass on the tiny stuff like this. :D
...and sure enough, your newer, cleaner .package installs without error, not to mention its a fraction of the size as the previous one!
Very cool thank you so much Jean!!
-Steve