playMaker

Author Topic: Behavior Tree Help.  (Read 1077 times)

kentcheung2000

  • Playmaker Newbie
  • *
  • Posts: 37
Behavior Tree Help.
« on: August 07, 2018, 11:03:06 PM »
Hi,

I have a behavior tree question.  I am wondering if there is anyone can help.

I am trying to make a turn base game.  I have two sequences 1 and 2 with a selector on top.  When sequence 2 is selected and execute, it immediately fullfuiled the requirement of sequence 1 and it then execute right a away. 

How I can stop sequence 1 from executing.  I have already put "stop behavior tree" at the end of sequence, it didn't work.  What are the tasks I should use?



I try to change the execution type.

I got the following error message, "More than the specified number of task executions per tick (1) have executed, returning early" when I change the time interval to 0.2 and Task execution type to count "1".   Maybe it is the wrong approach.



KC

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7619
    • jinxtergames
Re: Behavior Tree Help.
« Reply #1 on: August 08, 2018, 02:42:48 AM »
Hi.
Can you show your fsm/states/actions setup.

I am not sure what you mean.