Hi,
I have a behavior tree question. I am wondering if there is anyone can help.
I am trying to make a turn base game. I have two sequences 1 and 2 with a selector on top. When sequence 2 is selected and execute, it immediately fullfuiled the requirement of sequence 1 and it then execute right a away.
How I can stop sequence 1 from executing. I have already put "stop behavior tree" at the end of sequence, it didn't work. What are the tasks I should use?
I try to change the execution type.
I got the following error message, "More than the specified number of task executions per tick (1) have executed, returning early" when I change the time interval to 0.2 and Task execution type to count "1". Maybe it is the wrong approach.
KC