Hi,
So I spawn a projectile and want to destroy it when it's no longer visible. On the projectile itself I've got an FSM with a start state containing my Translate action. When I test this it works fine. The projectile is spawned properly and moves.
In the same FSM I also have a global transition to a state that contains a Destroy Self action. The problem is when I plug this global transition into the Game Object is Visible action (under false event) in the start state, the projectile no longer spawns (or it's being spawned and destroyed instantaneously).
Any ideas?
Thanks