Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: artician on March 02, 2014, 11:45:21 AM
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Hello,
I'm in need of a version of the Any Key action that only sends an event upon the keys release. Is this doable?
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so basicly get the key that is pressed and put the finish function into its GetKeyUp?
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Yeah, but it doesn't have to recognize the specific key or record anything else. The problem I hit was that Unity has an input.AnyKey and input.AnyKeyDown, but nothing else in that category.
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Hi,
Indeed, it's odd, Unity doesn't seem to expose that unfortunatly.
bye,
Jean