I have serious problems with Get event sent by, or get event info.
Most of the times calling a global event that has any of those two actions the first, got properly the game object who fired the event from, so the callback to them is working after the global event has finished.... but sometimes, it gets totally wrong the game object who actually fires it, as it can be something totally unrelated that never ever is calling this global event.
I have use set event data as well as set event info for the guy who is calling the event, but no luck.
Why sometimes they got totally wrong GameObjects that are actually NOT calling this event?
Right now, the event is called by a UI button game object that I needed to create a trigger event on the inspector to know when it has been highlighted or not, as "uGuiOnSelectEvent" is not working.
http://hutonggames.com/playmakerforum/index.php?topic=10356.0So after that this trigger fires (select/deselect) the "get event sent by" im talking about will always got the button as the game object who fired it, and its totally unrelated.