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PlayMaker News => General Discussion => Topic started by: justifun on April 27, 2022, 06:26:01 PM

Title: Looping through multiple fixed joints components
Post by: justifun on April 27, 2022, 06:26:01 PM
I have some objects with multiple fixed joint components and need to determine if each of them is connected to another rigidibody at runtime.  Is there a way to loop through components?  Has component only seems to check if there's 1 or not.