Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: Deek on April 21, 2017, 02:23:12 PM
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Not really a bug but the SceneManager Action "Allow Scene Activation" has the same Description as the "Create Scene" Activation, wich confused me at first.
Since most of the Descriptions derived from the official Unity ScriptReference, this might be the source of the correct Description:
https://docs.unity3d.com/ScriptReference/AsyncOperation-allowSceneActivation.html (https://docs.unity3d.com/ScriptReference/AsyncOperation-allowSceneActivation.html)
All tooltips and the Action itself are all fine, so it should be easy to fix.
Just thought it would be important to point out since Asynchronous Operations are already a tough nut itself and it is always good when the official Version of Playmaker has less mistakes.
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Hi,
bugger... this is a left over and should be there as an action.
Use LoadSceneAsynch, and you will have the allow activation option featured, this is how it's intended to be used, not as a single action.
It will be removed in the next PlayMaker update, thanks for spotting this :)
Bye,
Jean