hello, iam trying to implement a camera that follows my player like in diablo, therefore just attaching it as child wont work due to rotation issues.
any ideas?
EDIT: I ended up solving the problem by creating an empty object at the location of the player that is constantly updated to the position of the player and has a rigidbody with rotations frozen, then i added the camera as child making it fixed in position and translate relative to the player.