Hi,
I have a FSM on start that generates a random number into a variable (randomNumber) with a FINISHED event. That goes to the next FSM, that has a compare int action, that compares (randomNumber) to a Global variable (pickups). Problem is, because (pickups) starts from 0 and increments +1 everytime the player picks up, the (randomNumber) is always greater than (pickups)
So, how can I compare the (randomNumber) against a variable, that can change?
By the way, the random number is set between 5-10. I have set the compare Int to send an event when it is equal to pickup.
Can anyone help?