Hey guys
I've been having this issue when using this action in Playmaker. I'll set the Agent Destination and under will have the Get Agent Remaining Distance. Problem is that Remaining Distance always returns 0 firing off my finish pathing event right away.
I did some research and it looks like it has something to do with the path still calculating when you do the check causing it to think the distance is 0. I've seen a few people say they fix it but I can't seem to find an action in the ecosystem with the fix and I'm no coder so can't edit it myself. I've made a simple workaround having a Wait action in there but this isn't ideal.
Is anyone able to help me locate this fix action or guide me to the right spot on how to fix it.
Thanks!